2012年11月15日星期四

create ball joint rig using the joint tool in maya

create ball joint rig using the joint tool in maya

Unlike real-world creatures, 3D characters have simplified skeletons and anatomy. Rigging design changes according to your character's anatomy and motion. Before you start rigging, you must study the character's shape and movement so you can create and test the appropriate rig. In production, a single character might have multiple rigs. For example, one rig might be designed only for full-body shots, and a second rig might be designed for the detailed finger movements required in a single shot or series of shots.
 
 Hi i am kevin.I enjoy making art with a computer. I work for an animation company .in my website you will learn how to use maya software ,plus,you can  buy  autodesk maya software latest version at cheap price at my webshop.
In this video tutorial will learn the trick and tips Maya

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